First Night Debriefing Report
Leslie Turek
Table of Contents
History and Concept
PreCon Organization
Convention Areas
Performers
Club Booths
FIRST Night TIMES
Logo, Button, Decorations, and Signs
Prizes and Giveaways
Program Booklet
Other Items of Note
The Setup Schedule
Last-Minute Gotchas
A Few Words of Advice
The original idea for First Night came out of a
brainstorming session the N4 committee held early in the planning
period. Priscilla Olson was the first one to come up with the idea of
developing a Thursday night event based on Boston's New Years Eve First
Night, where a whole bunch of artistic and cultural events are held all
over the city and people wander around and sample many different
things. The pluses that I could see for this concept were:
John Pomeranz was the original Area Head for First
Night. He organized a great brainstorming session at one of earliest
committee open meetings. He got people to come up with huge lists of
ideas, and then they were posted along the walls and he gave people 15
minutes to vote for their favorite potential events. This made a great
starting point for trying to decide what ideas to pursue. (The notes
from this meeting can be found at http://www.noreascon.org/n4committee/Events/FirstNight/firstnightnotes.html)
Around March of 2004, John had to drop out of running First Night
due to conflicts with work. I was one committee member who had remained
unassigned, so I was recruited to take over. Several members of John's
original staff stayed on to help me out, including Deputy Rachel
Silber, but at that late date it was hard to recruit additional staff,
since most people had been committed to other areas. (Closer to the
convention Priscilla Olson lent me a few people from the Program staff,
which helped out a lot.)
Early in 2004, there was a lot of discussion about exactly how to
structure First Night. The original concept suggested that First Night
might possibly be used as a substitute for the opening ceremonies, and
also included the idea of a parade. We began to realize, however, that
we would still need some sort of gathering to do some of the
traditional opening ceremonies type things, like the passing of the
gavel and the introduction of the guests. At one point we played with
the concept of embedding the traditional opening ceremonies in the
middle of First Night, perhaps by having the parade lead people into
the auditorium and then back out again to First Night. This was
eventually rejected for a number of reasons. One was that we didn't
have a lot of volunteers for the parade. And second, it just seemed
like an unnecessary complication. First Night was by its nature a
distributed event with a lot of ongoing activities, and it just seemed
wrong to stop everything in the middle and drag everyone into the
auditorium for the traditional opening ceremonies. We finally opted for
the simplest solution of having a brief traditional opening ceremony in
the afternoon, and then having First Night in the evening.
We scheduled First Night to run from 7pm - 11 pm, with the prize
table staying open until midnight. This worked out pretty well,
although attendence dropped a bit in the last hour as people headed off
to parties. It would probably have worked to go from 7-10 or
7:30-10:30, with the prize table closing at 11.
There were three main sources for First Night activities:
- Clubs
- Individual Performers
- Convention Areas
I'll discuss each of these in more detail below.
The main idea was to have activities that would be fun and
interesting and preferably interactive. Also to have them all
physically fairly close together, with many of them out in the open
(rather than hidden away in rooms), so people could wander around and
find many things to do. We also wanted most of the activities to not
take a lot of time, so people could drop in and sample a variety of
things. These were all guidelines we used when trying to decide what
things should be part of First Night.
The main precon job was to recruit people and
groups to run the various First Night activities. Since I didn't have a
very large staff, the model was for each of the activities to be
subcontracted to a club or individual that would staff it at the
convention. But the hard thing was to find these people and get them to
commit to doing it. This was made all the more difficult by the fact
that First Night was a new idea and had to be explained to people. We
wrote about the idea in the Progress Reports and on the N4 web site,
and in the early summer, Jim Murray and Jeff Orth sent out a mailing to
clubs and bidding groups inviting them to participate.
We didn't get a lot of response initially, possibly
because people were confused about exactly what we were asking them to
do. One mistake I may have made was to leave things a little too
open-ended. I was hoping groups would come up with an idea for an
activity and then tell us what sort of space and layout they would
need. In retrospect, it would have worked better if we had provided
groups with a standard setup (which we could deviate from if
necessary), and a list of very detailed activities they could choose
from. In the end it took a lot of personal contact and arm-twisting to
get the groups recruited. Marah Searle-Kovacevic, who was the Exhibits
person in charge of fan tables, helped a lot by pushing First Night to
the groups who were asking for fan tables.
Once we did have a volunteer for an item, or
tentative volunteer, there was a lot of correspondence that had to take
place to find out exactly what they would be doing what they needed (in
terms of space, furniture, electricity, etc.). We also had to make sure
that everyone knew about the specific rules we had to operate under
within the Hynes Convention Center. Some of the rules were fairly
obvious and you'd be likely to run into them in any public space
(strict rules on using fire-resistant materials; restrictions on
carrying weapons), but some were a bit surprising (e.g., no glitter or
helium balloons, due to cleanup difficulties they cause).
The biggest difficulty pre-con was that of timing.
The convention areas we interfaced with, such as facilities,
publications, and technical, needed information from me, and they
usually needed it long before I was able to extract the relevant
information from my participants. So it was a constant juggling act and
we were very lucky that our various publications and facilities
coordinators were sympathetic to our plight and willing to make a lot
of last-minute adjustments to correct for things we found out about
fairly late in the game.
We also worked on how to physically organize
things. Because First Night happens for just a few hours, we knew that
we were going to use space that actually belonged to other areas.
Again, we needed a lot of cooperation to be able to use the ConCourse,
and the fan table area in wide hallway outside the exhibit hall (which
we started calling the Midway), and the neighboring small program
rooms, for First Night activities. The layout was a continuous
evolution, as we leaned what activities we would have and how the
ConCourse would be laid out, and worked with Jim Hudson, the Exhibits
Division Head, and Chip Hitchcock, the ConCourse cartographer, to
develop the plans.
One of my personal goals was to use First Night to
highlight all the different areas of the convention, so I had many
discussions with the area and division heads as to how their areas
could participate. Program Division Head Priscilla Olson, as the
originator of the First Night idea, was particularly supportive and
helped develop program ideas for First Night. (For details, see the
First Night Program [insert link].) Spencer Love recruited and
scheduled some of the performers that were scheduled into the Mended
Drum and Club SF (both areas that had been set up with a stage and
sound amplification). Art Show Director Gay Ellen Dennett helped by
giving me names of artists who might like to do demonstrations, and we
used the artist demos to point out that the Art Show was still open
upstairs. Bill Todd and Daniel Abraham of the Gaming program agreed to
run some short, casual games, which we located on the tables in the
food service area. Persis Thorndike of Children's Programming agreed to
run a Children's Costuming Corner, where children (and adults) could
make their own sparkle crowns and magic wands. We used the Fanzine
Lounge, which was very centrally located, for a DUFF/TAFF reception
hosted by Guy Lillian and a one-shot fanzine edited by Bob Devney (more
on this later). Much of First Night took place in the ConCourse, where
many of the Exhibits were located, so browsing through the exhibits was
also a part of First Night. There was a dance, called the Ankh-Morpork
Ball, organized by the Dance area heads Larry and Sue Schroeder, with
assistance from the SCA. This came off well, although it suffered from
being just a little bit distant from the main flow of events. There was
also an autographing session featuring two of our Guests of Honor.
Some areas didn't work out quite as well. We had
hoped to include Films and Animé in First Night. For Films, we
had asked if they could put on a continuous show of trailers for movies
that would later be shown at the convention. We were told that they
would do this, but in the end, they didn't have the time to pull it
together. Unfortunately, they didn't tell us in advance that it
wouldn't be done, so that item appeared in program but didn't actually
happen. For Animé, we would have liked to include a program item
like an introduction to animé, or anime for
non-animé-fanatics, but the communications didn't work out and
we weren't able to schedule that.
We wanted to encourage people to dress up and wear
costumes to First Night, so we mentioned in all our publicity that hall
costumes were encouraged. We asked the Masquerade folks if they would
help us find a judge to give out Hall Costume awards, but they were
unable to help us out. So instead we had one of our staff people
(Vivian Abraham) going around snapping a picture and giving out a prize
ticket to everyone she saw in costume. In retrospect, this was probably
the better approach, as we really wanted to encourage lots of people to
wear costumes, not to see it as a competition. Vivian reports that she
gave out about 100 tickets, and most people were surprised and happy to
get one.
We also hoped to have some sort of dealer's
participation in First Night, but that didn't work outt. The Dealer's
Room was going to be closed at 6pm, but I was hoping we could convince
some dealers to set up some sort of sales carts at First Night. But the
dealer's room management wasn't very enthused about this idea, so I let
it drop. Sales to Members did stay open for the major part of First
Night
We had put out a general call for volunteer
performers in several of the Progress Reports and got a fairly good
response. We were looking for performers who would be able to do their
thing in a crowded and noisy Midway environment. A few other performers
who needed a less hectic venue (such as fiddle player and a group doing
a preview of a fannish musical) were handed off to the filk program
head (Spencer Love) who was scheduling performers for The Mended Drum
and Club SF.
We got a lot of offers from belly dancing
groups. At first I was thinking of having only one group, but then I
thought why not have them all. So I put them in touch with each other
and they put together a program that highlighted them all in turn, with
one big dance in the middle where they all joined in and did a
processional around the convention floor. They brought their own music
and provided decorations of oriental rugs. Their presence added a lot
of color and vitality to the Midway, and I could see they were very
popular.
Other performers we had included jugglers,
sword-fighting demonstrations (Phoenix Swords), a magician (Bill
Brang), face painters, and a caricature artist. David Grubbs ran
several sessions of teaching people how to juggle. Tom Farrell brought
a theremin to demonstrate and to let people play with, and that was
quite popular. We would have liked to have a puppet show, but no one
volunteered for that.
David Grubbs also put together a small group of
brass instruments to play a live fanfare to announce the start of First
Night. We picked "Arthur's Fanfare" from the movie First Knight, by
Jerry Goldsmith.
As mentioned above, we tried to recruit clubs and
bid groups to run game booths and other activities as part of First
Night, but it was a bit of slow going. About a month before the
convention, when we had to turn in our final plans to the decorator, we
had only 4 groups that had really firm ideas. So we allocated space for
those, plus 2 more. As it turned out, the 2 extra booths were taken in
the weeks before the convention, one more group was happy to set up in
some open space in the ConCourse, and yet another group turned up on
the afternoon of the event itself and made do with whatever space we
could scrounge up for them.
The standard booth was 10' wide and 8' deep. We
used 8' drape along the back and 3' drape along the sides, with the
booth open in front. We provided one 8' table and 3 chairs. This worked
for the majority of cases, although some booths requested a bulletin
board, or an extra table, or some extra drape. Beyond that, and our
minimal decorations, each of the groups provided their own setup and
decorations. We loaned the Hugo rockets used by the Science Fiction
Oral History Association for the Hugo Ring Toss, but they built the
base for it. We also had a fish toss (CasCadiaCon), Science Fiction
Concentration (Fast Forward), a mock election, complete with posters
and speeches (WSFA), and a Tombola (lottery) booth (Interaction). The
Nippon in 2007 bid demonstrated origami and ikebana (Japanese flower
arranging), Arisia brought in a bounce castle and the Society for
Creative Anachronism ran medieval games and dances. Dave Cantor, who is
a professional blackjack dealer, recruited a couple of his friends to
run two blackjack tables which were very popular.
We gave an allocation of prize tickets to each of
the game booths (see below), and some of the booths provided additional
prizes of their own.
The FIRST Night
TIMES was our attempt at producing a one-shot fanzine during
First Night, and probably deserves a whole separate report to itself.
The original concept was to collect contributions during First Night,
then print it out and reproduce it on Friday morning and collate it and
distribute it on Friday night. The intent was to both invite
contributions from established fanzine fans, and also to give neos a
taste of what's involved in producing a fanzine.
Editor Bob Devney came up with a theme ("Your First
Time"), which was related to First Night, but sufficiently broad to
evoke a wide variety of contributions. He suggested that we ask for
short contributions (from 25-250 words), so that no one would feel
intimidated and no one would take over too much of the space. He also
solicited contributions from various committee members and fan writers
ahead of time, partly to ensure that we would at least have some
contributions (which in the final event, didn't turn out to be a
problem!), and to help out people like me, who wanted to contribute,
but knew I would be too busy running First Night to sit down and type
something coherent. These were all good ideas.
The problem we had was that the model I had in my
mind was based on the old-style way of producing a one-shot, where a
bunch of people all take turns typing directly on stencil, and that's
what you run off, complete with mistakes and typos. It did not take
into account all of the complexity that modern computer software adds
to the scene, what with the ability to edit and reformat and scan in
pictures, and the additional time all of that polishing would take.
So FIRST Night
TIMES was both a big success and a bit of a failure. It was a
big success in that it attracted lots of contributions, the people who
participated seemed to really enjoy it, and an excellent 27-page
fanzine was produced. It was a failure in that it sucked up way too
many hours of staff time (pretty much putting Bob Devney, aided by
Grant Kruger and most of Bob's family, out of commission for most of
the convention), and it did not get distributed until the dead dog
party on Monday night. We also made it available via PDF on our web
site, hard copies may be requested from Bob Devney, and we are sending
sample copies to various conventions.
It seems clear that if this is to be done again, it
either has to be scaled back, using a template that is set up in
advance to require minimum editorial intervention at the convention
(one example of this is to use a weblog post type of interface), or
else it needs a much bigger staff committment right from the start.
Because First Night was a short term, spread out
event, we thought from the start that it would be important to clearly
identify First Night activities to make it easy for people to find
them. We asked Alice Lewis to help develop a colorful logo which we
planned to use on buttons and signs. The theme was a rocket ship taking
off leaving a fireworks trail behind it. As it turned out, we didn't
have enough money in the budget to pay for making a large quantify of
buttons to hand out to everybody, but we were able to make a few
hundred to give our to staff and use as prizes (see below). Buttons
were purchased from Hodges Badge and Button, the usual supplier for
Worldcon ribbons.
Signage was critical for First Night. We wanted to
identify all the booths, to give credit to the clubs that were
sponsoring them, and wanted to post the schedules for any
non-continuous events. In all, we had over 40 signs. We were very lucky
in that N4 had purchased a large-format full-color sign printer. We set
up a sign template that included the First Night logo and the N4 logo
and we used a festive title font in red and a readable body font in
purple (again using the First Night colors). Since this was a big
imposition on the sign shop, I learned how to use the sign printer and
spent a few afternoons over at the clubhouse producing the First Night
signs.
The biggest problem with the signs was the difficulty
in getting enough easels to actually hold them. It just didn't seem to
be possible to get 40 easels from either the decorating company or the
Hynes, and we had to scramble quite a bit to find ways to get the signs
out in the limited amount of time we had for setup. We were lucky that
the convention had borrowed a number of square department-store sign
holders, and we were able to snare most of these to use.
We also used the colors from the logo (purple, red,
yellow, and white) for the decorations, which were balloons and fire
resistant crepe paper streamers. We had a small crew in the afternoon
to blow up balloons, tie them in clusters and hang the balloons and
streamers on the 8' pipe and drape we used as a backdrop for the First
Night Midway and anywhere else First Night activities were happening.
We also made some extra balloons for give-aways (see below). The source
of the balloons and streamers was Oriental Trading Company
(www.orientaltrading.com).
We ordered a large number of cheap prizes to give
out as awards for the various events, ordered from the Oriental Trading
Company. We divided them up into categories of 1, 2, or 3 tickets,
based on cost and desirability. We computed that we could give out 1300
tickets, so we gave each game booth 75 tickets and each program item 25
tickets to start with. We also gave out tickets to people wearing hall
costumes and people who contributed to the FIRST Night TIMES (see below). Half
way through the evening, we gave out some additional allocations to the
booths that needed more.
Ruth Alfasso supervised the prize table, which was
located at the Information Desk in the ConCourse. We had previously
separated the prizes into 4 equal packages, so that new prizes could be
put out each hour so the more desirable items would not be all snapped
up by the early winners. We kept the prize table open an hour after the
close of First Night to allow people to pick up their prizes. There
were still a lot of prizes left over at the end, although certain
popular items (the feather masks, the bean bag aliens, the flashing
bouncing balls) were completed taken.
We also had a number of things we handed out for
free, including balloons, glow rings (which were quite popular) and
plastics leis. We also would have given out the buttons if we had
enough of them, but instead we treated them as 1-ticket prizes.
Much of the funding for the handouts and prizes
came from the Chairman's Discretionary Practical Joke Fund, which was
based on donations, rather than the general convention budget. (Thanks,
Deb!)
The First Night program booklet was designed by Erica
Schultz, who also produced the final copy from text I supplied to her.
We chose a simple one-sheet, single color format so we could leave the
program until the last minute and get the most up-to-date information
into it. This was really critical, since much of the program was being
scheduled by other areas and we didn't get the final information until
about 2-3 weeks before the convention.
We printed 1500 copies of program, which was a single
11 x 17 sheet folded in half. The cover was the logo and an
introduction, and the centerfold was the program, divided into
Continuing Events listed alphabetically and Scheduled Events listed
chronologically. On the back, there was a simple map showing the areas
we were using for First Night activities. (We didn't try to map each
individual item, but just labeled the rooms and major areas we were
using (eg: Midway, ConCourse, Mended Drum, Club SF) The program was
handed out at Registration and at Information, and we came close to
running out. We probably should have printed more. [insert link to
Program PDF]
I had hoped to recruit a crew of First Night
Party Hosts to greet people at the entrances and hand out programs
and glow rings, etc. I couldn't get enough people to really do this the
way I would have liked, but Dan Kimmel did put in a few hours at the
start of First Night and helped out quite a bit.
The Terry on Trial event had originally been
scheduled for The Mended Drum, but at the last minute we realized that
with seating for 100, the Drum would not hold all of the people who
wanted to hear it, so we scrambled to find another idea. I'm not quite
sure who suggested putting it in the ConCourse, but I owe a big thanks
to Jim Hudson and Chip Hitchcock for figuring out how to set up a
temporary stage, and to Hynes Liaison Bobbi Armbruster and the tech
crew under Paul Krause and Lynx for setting up the stage and portable
sound system. This worked quite well as a kickoff event; Terry
Pratchett's presence encouraged people to make an effort to get back
from dinner in time for the start of First Night, and its location in
the center of the ConCourse meant that everyone knew that something
exciting was happening.
Sandra Lira offered a program item called Blindfolded
Sculpting, recruited the sculptors, and ran the item, which was
located at a large round table in the Midway.
We arranged for the Hynes to set up two food
stands, one for popcorn and one for ice cream. The popcorn one
seemed most popular; the ice cream one a bit less so, although I
haven't seen final sales figures.
Prior to Thursday, the only things we needed to do
was to make sure all of our supplies had been delivered to the
convention and get them together in one place, pick up the office
supplies we had requested from the office, make sure the day passes we
had requested for the performers were available at Registration, and
make sure all of the tables, etc., had been laid out by the Hynes and
the decorator as specified in the plans. All of these things took a lot
longer than you would expect, due the spread-out nature of the space,
the difficulty in tracking down people and supplies, and the inability
of the setup crews to follow our plans. There was a lot of interaction
with our decorator liaison (Jim Hudson) and our Hynes liaison (Bobbi
Armbruster) to try to get things straightened out.
On Thursday, we had asked the performers and clubs
to check in with us between 2 and 5 in the afternoon. (After the
opening ceremonies and allowing an hour between 5 and 6 to go out and
get something to eat.) Of course, as it turned out, people checked in
at all sorts of random times, so we were going nonstop pretty much all
day. Jim Murray held down the First Night headquarters table in the
ConCourse most of the day, leaving me free to run around and show each
group where they would be located and answer any questions they might
have.
At the same time, we had whatever staff and helpers
we could find blowing up balloons, decorating the booths, activating
the glo rings, and setting out the signs. At 6pm we started setting out
the prizes as the prize table, and at 7pm, we were ready to kick things
off.
One problem that I didn't plan for is that because
we were using shared space for First Night activities, some of our
setup and supplies were poached on by other convention areas. I had
spent all day Wednesday and Thursday running around trying to get the
First Night layout to match what we had requested from the decorators.
Finally by mid-afternoon Thursday we were in pretty good shape. But
some time after that, someone just walked off with a corkboard that we
had set up to be shared by two of the First Night booths. (I never did
find out stole it.) Luckily, there was a spare corkboard in the Fanzine
Lounge that we were able to borrow for the evening.
Later in the evening, when the magician, Bill
Brant, was packing up to leave, he found that one of the tables he had
personally brought in was missing. Luckily, in that case, someone had
seen who took it and we were able to get it back before Bill got too
upset with us.
I could go into a long rant about how people
working on Worldcons should ask
before just taking something that has been allocated to some other
area, but of course its useless. People will do stupid things. I'm not
sure what would be a good solution to this. You can't have someone
watching every single piece of equipment all day and night. Possibly a
set of large signs to put on key equipment, "RESERVED FOR FIRST NIGHT
THURSDAY 7-11 DO NOT REMOVE!" might have some effect.
One advantage to having lots of events as part of
First Night is that if some small number of events don't work out,
there will be lots of other things happening, so the event as a whole
will still look good. So we pretty much gratefully accepted just about
anyone who volunteered to do anything and ran with the theory that the
more, the merrier.
We tried to minimize the number of individual
events that the First Night staff would be running directly, and used
"subcontractors" as much as possible. There was plenty to do to just
keep everyone coordinated, along with the setup, decoration, signage,
and prize table, without getting into running the individual events.
We needed lots of cooperation from other
parts of the convention. Although First Night was nominally in the
Events Division, it had very close ties with many parts of the con, and
could just as well have been under Exhibits or Program. If some of the
areas we had to work with had decided that we weren't worth bothering
with, it would have made things difficult or impossible. It is critical
that FIrst Night have the support of the rest of the convention, and be
run by someone who feels comfortable working closely with the other
area heads.
We definitely needed to do a lot of marketing to
create some pre-con buzz. Since it was not a traditional Worldcon
activity, we had to make sure people knew what First Night was and when
it would be happening. I didn't want to go to all the work, only to
have a poor attendence and people missing it because they didn't know
about it. In addition, I think the publicity helped to get clubs to
volunteer, since all the advance hype gave some people, especially
bidders, the feeling that they didn't want to miss out on something
good that was going to happen.